
Phobos Eversor
Order of the Black Dagger
10
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Posted - 2013.04.09 14:16:00 -
[1] - Quote
- I would love to be able to pay per active skill queue, rather than per account; Is that technically feasible, and/or something you'd be willing to explore?
- With the introduction of racial destroyer and battlecruiser skills opening up the possibility for new pirate-faction ships, if there are any such planned, would you consider using existing ship models, such as those used by the NPCs without capsuleer-flyable counterparts, such as the Angel's Ixion?
- How will "financing" work between Dust and Eve? Will Eve-players ever be able to give plain ol' ISK to the bunnies, or will equipment donations be the capsuleers' contribution? What methods of interaction will be available beyond the district modifier to faction warfare contested status and planetary strikes?
- There were some... err... "mixed" reactions to Incarna. At what point can we expect you to get back on the horse again, and crank out some new ambulatory activities other than walking around a room, using objects in it as a rather inefficient interface to access various client functions? To be honest, I don't even load up the station environments anymore. I'd like to, but there really just isn't anything there at this point (except potential).
- I'm sure there's significant spaghetti in the code surrounding this, but being able to queue jobs in batches would be great (i.e. x runs on each of these y blueprints, put everything in hangar z when it's done). Is this something that's feasible without an entire rewrite of the industry system (which frankly, might be a little overdue anyway :P)? Also, canceling a job on a POS you own should not tie up that slot for the duration of the original job. That's like me deciding I didn't want pizza after all, but leaving the oven on for 20 minutes anyway.
- Destructible ships (models, graphically speaking) would make the game a lot more immersive. It feels odd having a completely functional ship one second, and a wreck the next, with no cosmetic damage through that transition save for the occasional puff of fire from an otherwise intact ship. Armor damage could cause some dents/scratches while hull damage could expose superstructure, for example.
- Can we have more overview tabs? Can we have d-scan use different settings than our active overview/defaults?
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